3D Automotive Museum
Our own R&D: a real-time automotive museum that runs in the browser — built on the same 3D pipeline we sell.
The question behind the build
Real-time 3D on the web is easy to demo and hard to ship: scenes that look cinematic on a workstation fall apart on a mid-range phone. We wanted a testbed that forces the honest version of the problem — a full explorable space, not one spinning product.
The system
- 01
A museum, in the browser
An explorable automotive space rendered in real time with WebGL — the testbed where asset compression, lighting, and scene streaming get pressure-tested before those techniques reach client work.
- 02
The same pipeline we sell
Every technique proven here is the one we deploy on commercial 3D work — engineered to hold 60fps on real devices, with poster fallbacks so no visitor is locked out.
The result
The museum is a living R&D project — ask us and we will walk you through it live. The full write-up, captures, and verified performance figures are in production.
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